Do you recognize the title of this blog? If you don’t recognize
it then you probably were not born in the second half of the 70s or in the 80s,
not a schoolteacher (or former schoolteacher), and either not the parent of a
child born in the 70s or 80s or else (if you did have children during those
decades) your memory is failing you. You
have died of dysentery is a computer
screen message from The Oregon Trail, which is generally considered to be the first
computer game of the technological age. To an in-between “half-generation” of
people who grew up on the cusp of the technological explosion that ushered in
the Digital Age (straddling “Gen X” and “Millennials”) Oregon Trail represents the
moment that changing technology and communication systems began to
exponentially transform our lives.
To that half-generation, playing Oregon Trail in computer
lab at school was the most exciting part of the school day. Oregon Trail was a
phenomenon that binds together many people of a certain age in a common
cultural experience. The game was invented in 1971 by Don Rawitsch when he was
doing his student teaching to get his teaching credential in Minnesota. In 1974,
Rawitsch took a job at Minnesota Educational Computing Consortium (MECC), which
developed educational software for the classroom. He recreated his Oregon
Trail and made it accessible to schools for free across Minnesota through
MECC. The original game was designed to teach school children about the
realities of 19th century pioneer life on the Oregon Trail. The
player assumes the role of a wagon leader guiding his/her party of settlers
from Independence, Missouri, to Oregon's Willamette Valley on
the Oregon Trail via a covered wagon in 1848. The first
commercial version of Oregon Trail was made for the Apple II in 1978, many
years before my children were born. Subsequent more sophisticated versions appeared
in the 80s and 90s, and these were the ones my children played, both at home
(we bought it) and at school.
Dying of dysentery was but one of a host of dreadful
experiences that occurred to the hapless Oregon Trail player. The game is not a
race to see who can get to Oregon first. It’s an obstacle course of dangers and
ills, and the objective is to get to Oregon alive. The game is fraught with
trauma. To start with, the player (the wagon leader) gets to name all the
people in his/her party. These people (and sometimes the wagon leader) are soon
systematically killed off by dysentery, cholera, measles, diphtheria, typhoid,
snake bite, and drowning. Sometimes you (the player) just lays down and dies,
or, as the screen says, “You have exhaustion.” People sometimes have their oxen
die so they can’t proceed along the trail or they have everything they own
stolen (including all their food, resulting in starvation). On the upside, the
player gets to write up the tombstones for the dead. The problem with this is
that eight-year-olds shouldn’t be allowed to write tombstones. (RIP Fanny. You had a big butt.) One
screen says All of the people in your
party have died. Press space bar to continue. Why would you want to? The
fact that children loved this game says something about the morbid fascination
of children with the horrors of life, especially horrors from the “olden days.”
The main attraction of Oregon Trail was that it was the
first sophisticated computer game this half-generation encountered. If you ask someone
who grew up playing the game what they loved most about Oregon Trail, more
often than not they will tell you “shooting buffalo.” Here I was thinking my
children were playing an educational game and in fact they were reenacting the
extinction of the buffalo, which contributed to the genocide of millions of
indigenous people in North America. The game was absolutely not PC. The
“Indians” in the game helped the settlers find their way across a river in
exchange for sweaters. (I don’t think so.) For better or worse, millions of
young people vividly remember the details of this supposedly educational first
computer game. What they learned from it was not what it was invented to teach.
My children were the first generation to grow up with a
household computer. Things were changing so quickly in those years, that while
my older two children remember the advent of the internet, my youngest doesn’t.
My oldest child went away to college without a computer and used the computer
lab at the college library until she inherited her grandmother’s desktop
computer in her sophomore year. By the time the youngest left home for college
seven years later he had a laptop as well as a smartphone that brought the
world to the palm of his hand. His college required that incoming students
bring a laptop with them. My middle son participated in “LAN parties” in high
school. These consisted of a group of teenagers, usually boys, who took their
clunky enormous desktop computers to one person’s house for the night and they
connected all the computers in a network (on the dining room table, in a sea of
cables) and played games on their computers with each other. Now, a dozen years
later, he is a web developer.
I recently had a series of conversations with my children
and one of my nephews about what it was like growing up in the advent of the
Digital Age. My oldest recollected the days when she had to save her work on a
floppy disk and when she would chat with friends on her computer, but could
only do so when they were in the same room with her. She was born in 1984 and
remembers life before the internet. My son who was born in 1987 feels like he
had one foot in the pre-technology age and one foot in the Digital Age. He said
there is a small group of individuals born in the late 80s and early 90s (that half-generation I refer to) who grew up
smack in the middle of a Tsunami of transformation. Their experience is unique
because they straddled this enormous change like no other people. However, my
nephew pointed out that exactly when young people moved from pre-Digital to
Digital varied by where they lived and when they acquired access to the
internet. Rural children didn’t have access until satellite dishes appeared.
Low-income children didn’t have access as quickly as children in families with
enough money to connect to the internet and buy computers and other “tech-toys.”
My nephew’s family was poor and he viewed computers and the internet as “a luxury
thing” (his words) that only rich kids had. When my youngest child came along,
he became one of the first people to be raised as “digital natives,” meaning
people who grew up with computers and the internet as a regular part of their
lives. But my youngest, that digital native, vividly remembers playing Oregon
Trail (even the older versions of it).
My older two children belonged to the very last group of young
people to graduate from high school without social media being part of their
growing-up experience. By the time my youngest finished high school, however, communication
through Facebook was the norm. It’s quite possible for siblings (not even those
far apart in age) to have had entirely different technology experiences growing
up because things were changing so rapidly during that time.
All of my children say they can remember using pay phones. All
of them remember our first dial-up connection to the internet, and then how
life changed when their dad bought our Starband satellite dish and internet service.
My own life changed dramatically. I was able to quit my job and work from home
as a writer because of that satellite dish. Me, someone who grew up with a
rotary phone in my house. Heck, when I was a child the local baker drove
through our neighborhood two mornings each week in a horse-drawn carriage and
came to the door with a tray of breads and baked goods for my mother to peruse.
I have gone from that childhood to someone who spends my entire work day on the
computer, someone who Skyped my father and cousins in Israel yesterday morning.
I can’t help but wonder what awaits us around the corner. What more changes are
in store? They can’t possibly be as dramatic as what we’ve been through. Or can
they? In the 1860s settlers were dying in their covered wagons pulled by oxen
on the 2,200-mile Oregon Trail. A hundred years later, when my family went to
live in Scotland for a year, we flew from New York to Glasgow in one day. Less
than 50 years since we flew to Scotland, I can see and speak to my father in
Israel on my home computer.
I mean it. What’s next? Surprise me!
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